ING - optimizing the app for visually impaired customers
2020 • UX design

Quick iterations while receiving in-depth user insights
The time scope of the project was 4 weeks. The short time scope required a different design approach to ensure an optimal result. Together with Visio, we set up a team consisting of several experts and people with visual impairment. We organized regular ideation, discussion, and review sessions. This approach allowed us to iterate fast while receiving in-depth user insights to ensure a genuinely workable solution.
Cognitive walkthroughs
One of the first things we did was to conduct cognitive walkthroughs with our target group to evaluate the experience of the current ING-banking app. This walkthrough allowed us to identify pain points and opportunities throughout the mobile banking journey.

Key findings
One of the first things we did was to conduct cognitive walkthroughs with our target group to evaluate the experience of the current ING-banking app. This walkthrough allowed us to identify pain points and opportunities throughout the mobile banking journey.
1. Participants required external tools to complete the task
The app doesn’t allow for zooming in, which causes difficulties for people with visual impairment. Most participants used external tools such as a magnifying glass or an extra phone (using their camera) to zoom in.
2. Filling in banking information was the biggest pain point
Filing in banking information was the biggest pain point throughout the journey. In this step, users have to fill in critical information such as the transfer amount and banking account number. A slight mistake can have serious consequences, such as transferring money to the wrong account. Our participants already doubted their sight, which made this step even more frightening.
3. “Don’t treat us differently when aiming for inclusivity”
When designing for inclusivity for a particular target group, companies often create an alternative solution (e.g., an additional visual impairment mode in an app). However, in our discussions, we found that these solutions don’t feel inclusive. – “Don’t treat us differently when you are aiming for inclusivity.” – is the feedback we received from our team of experts. This created a vision for our project: the design should be a general redesign of the app that would benefit people without visual impairment as well.

Making the information graspable

A seamless journey without external tools

Many participants used dark mode as default since it makes the screen more readable. We optimized its dark mode interface and make sure that all critical elements had enough contrast.

Credits
Bryan Yip – Design
Ane de la Brena – Design
Felix Fraile – Design